Ideální nastavení OpenRails

hulvis

Začátečník
#1
Ahojte,

mám nový pracovní NTB. Procesor i5-8250U, 8GB RAM a grafický čip Intel UHD 620.

OpenRails to v pohodě utáhne... jen by mě zajímalo, jaké je podle Vás ideální nastavení pro optimální plynulost hry?
Setkávám se s tím, že hra jede v pohodě i na 50fps, ale vypadá to velmi neplynule (sekavé a trhavé pohyby) a hra se ustálí až při 30fps a níže.
Nastavil jsem omezení fps na 30, ale taktéž to není ideální. Prahu to opravdu nemá rádo, i přesto, že mi to předtím na slabším NTB běželo naprosto v pohodě (nastavení se mi nepodařilo bohužel uložit).

Díky za každou radu!
 

dem

Strojvedoucí
#2
Ideálne nastavenie neexistuje. Ak ti to ide dobre a dobre to aj vyzerá tak je to ideálne pre teba. Na inej zostave to bude zase inak....Testuj skúšaj a uvidíš sám.
 
#3
Hulvis - při nastavení grafiky je lepší využít její ovladač než prvky přímo v OR. Omezení FPS určitě v OR deaktivovat a laborovat spíše s ovladačem GK. Další vliv může mít skutečnost, zda používáš "obyčejný" OR nebo verzi v MonoGame (MG).
 

hulvis

Začátečník
#4
Ahojte,

tak jsem vyzkoušel snad všechny možné i nemožné kombinace. MonoGame se cuká, i když fps v BandiCamu omezením 30fps. Klasické OpenRails, které mi předtím jelo už normálně, tak najednou nejede. Hlásí, že PC nemá dostatek paměti na další zpracování, přitom RAM mám 8GB. Výkonově by měl být NTB dostatečný...

Přikládám i logfile. Budu vděčný za každou radu, která by mohla pomoct! PS: Momentálně mám staženou stabilní verzi OR, předtím jsem zkoušel i nejnovější experimentální, ale bylo to to samé v bleděmodrém.

Kód:
This is a log file for Open Rails. Please include this file in bug reports.
--------------------------------------------------------------------------------
Date/time  = 21.03.2018 18:28:18 (2018-03-21 17:28:18Z)
BIOS       = V1.06 (Insyde Corp.)


Information: Initialized OpenAL 1.1 ALSOFT 1.15.1; device 'OpenAL Soft' by 'OpenAL Community'

Processor  = Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8 threads, 4 cores, 1,8 GHz) (L1 Cache 256 KB) (L2 Cache 1024 KB) (L3 Cache 6144 KB)
Memory     = 7,9 GB
Video      = Intel(R) UHD Graphics 620 (1,0 GB RAM) (igdkmd64 22.20.16.4735)
Display    = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0)
Sound      = Intel(R) Display Audio (intcdaud 10.22.1.100)
Sound      = Realtek High Definition Audio(SST) (rtkvhd64 6.0.1.8216)
Disk       = C: (Místní pevný disk, NTFS, 237,4 GB, 185,9 GB free)
Disk       = D: (Místní pevný disk, NTFS, 931,1 GB, 788,4 GB free)
OS         = Microsoft Windows 10 Home 64bitový (10.0.16299)
Runtimes   = 2.0.50727 SP2  3.0 SP2  3.5 SP1  4 Client  4 Full  4.0 Client
Runtime    = 2.0.50727.8825 (32bit)
\\.\DISPLAY1 = Intel(R) UHD Graphics 620 (igdumdim32.dll 22.20.16.4735)
    Anisotropy     = 16
    Render Targets = 4
    Streams        = 16 (stride 255)
    Textures       = 8 (8192 x 8192, repeat 8192, ratio 8192)
    Points         = 256^2
    Volumes        = 2048^3
    Primitives     = 8388607
    Vertexes       = 16777215
    Vertex Shader  = 3.0 (32768 slots, 256 constants)
    Pixel Shader   = 3.0 (32768 slots)
    Clip Planes    = 6
--------------------------------------------------------------------------------
Version    = 1.2.3766
Build      = 0.0.6231.39157 (2017-01-22 21:45:14Z)
Logfile    = C:\Users\hulva\Desktop\OpenRailsLog.txt
Executable = RunActivity.exe
Argument   = -start
Argument   = -activity
Argument   = D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act
--------------------------------------------------------------------------------
AdhesionFactor                 =                130
AdhesionFactorChange           =                10
AdhesionMovingAverageFilterSize =                10
AdhesionProportionalToWeather  =                False
Alerter                        =                False
AlerterDisableExternal         =                True
Autopilot                      =                False
AuxActionEnabled               =                False
AvatarURL                      =                http://openrails.org/images/support-logos.jpg
BrakePipeChargingRate          =                21
BreakCouplers                  =                False
Cab2DStretch                   =                0
CarVibratingLevel              =                0
CircularSpeedGauge             =                False
ConditionalLoadOfNightTextures =                False
CorrectQuestionableBrakingParams =                False
CurveResistanceSpeedDependent  =                False
CurveSpeedDependent            =                False
DataLogger                     =                False
DataLoggerSeparator            =                comma
DataLogMisc                    =                False
DataLogPerformance             =                True
DataLogPhysics                 =                False
DataLogSpeedUnits              =                route
DataLogStart                   =                False
DataLogStationStops            =                False
DataLogTrainSpeed              =                False
DataLogTSContents              =                1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
DataLogTSInterval              =                10
DayAmbientLight                =                20
DisableTCSScripts              =                False
DistantMountains               = (user set)     False
DistantMountainsViewingDistance =                40000
DoubleWire                     =                False
DynamicShadows                 =                False
ExtendedAIShunting             = (user set)     True
FastFullScreenAltTab           = (user set)     True
FullScreen                     = (user set)     True
GraduatedRelease               =                False
HotStart                       =                True
Language                       =               
LODBias                        =                0
LODViewingExtention            =                False
Logging                        =                True
LoggingFilename                =                OpenRailsLog.txt
LoggingPath                    =                C:\Users\hulva\Desktop
Menu_Selection                 = (user set)     D:\Games\MSTS, D:\Games\MSTS\ROUTES\Trat 321, D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act, , , , , ,
ModelInstancing                =                False
MSTSBINSound                   =                True
Multiplayer                    =                False
Multiplayer_Host               =                127.0.0.1
Multiplayer_Port               =                30000
Multiplayer_UpdateInterval     =                10
Multiplayer_User               =                hulva
MultiplayerClient              =                False
MultiplayerServer              =                False
NoForcedRedAtStationStops      =                False
OverrideNonElectrifiedRoutes   =                False
PerformanceTuner               =                False
PerformanceTunerTarget         = (user set)     30
PrecipitationBoxHeight         =                100
PrecipitationBoxLength         =                500
PrecipitationBoxWidth          =                500
PreferDDSTexture               =                False
PressureUnit                   =                Automatic
Profiling                      =                False
ProfilingFrameCount            =                0
ProfilingTime                  =                0
ReplayPauseBeforeEnd           =                True
ReplayPauseBeforeEndS          =                0
RetainersOnAllCars             =                False
ScreenshotPath                 =                C:\Users\hulva\Pictures\Open Rails
ShaderModel                    =                3
ShadowAllShapes                =                False
ShadowMapBlur                  =                True
ShadowMapCount                 =                4
ShadowMapDistance              =                750
ShadowMapResolution            =                1024
ShowAvatar                     =                False
ShowErrorDialogs               =                True
SignalLightGlow                =                False
SoundDetailLevel               =                5
SoundVolumePercent             =                100
SpeedControl                   =                True
SuperElevationGauge            =                1435
SuperElevationMinLen           =                50
SuppressConfirmations          =                False
SuppressShapeWarnings          =                True
TunnelResistanceDependent      =                False
Units                          =                Automatic
UseAdvancedAdhesion            =                True
UseLargeAddressAware           = (user set)     False
UseLocationPassingPaths        =                False
UseMSTSEnv                     =                False
UseSuperElevation              =                0
VerticalSync                   =                False
ViewDispatcher                 =                False
ViewingDistance                = (user set)     1500
ViewingFOV                     =                45
WindowGlass                    =                False
WindowPosition_Activity        =                50, 50
WindowPosition_CarOperations   =                50, 50
WindowPosition_Compass         =                50, 0
WindowPosition_ComposeMessage  =                50, 50
WindowPosition_DriverAid       =                100, 100
WindowPosition_Help            =                50, 50
WindowPosition_NextStation     =                0, 100
WindowPosition_Quit            =                50, 50
WindowPosition_Switch          =                0, 50
WindowPosition_TrackMonitor    =                100, 0
WindowPosition_TrainList       =                100, 0
WindowPosition_TrainOperations = (user set)     59, 66
WindowSize                     = (user set)     1366x768
Wire                           = (user set)     False
WorldObjectDensity             =                10
YoungestFailedToRestore        =                0
--------------------------------------------------------------------------------
Mode       = activity
Route      = Trat 321
Activity   = Praha hl. n. - Kosice (D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act)
--------------------------------------------------------------------------------
Loading  TRK TDB

Warning: Track node 603 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 6712

Warning: Track node 2947 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 34806

Warning: Track node 10259 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 118874

Warning: Track node 11030 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 127187

Warning: Track node 19906 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 222508

Warning: Track node 28116 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 313141

Warning: Track node 28117 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 313150

Warning: Track node 29726 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 332888

 SIGCFG

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6359

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6382

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6405

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6450

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6473

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6496

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6519

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6542

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6565

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6588

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6611

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6634

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6657

 DAT

Warning: Replaced existing TrackSection 179 in D:\Games\MSTS\GLOBAL\TSECTION.DAT:line 976

Warning: Replaced duplicate TrackShape 29402 in D:\Games\MSTS\GLOBAL\TSECTION.DAT:line 19803

 ACT RDB

Warning: Track node 270 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 2128

Warning: Track node 4466 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 37170

Warning: Track node 4468 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 37186

Warning: Track node 6741 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 56228

Warning: Track node 15109 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 123666

 CARSPAWN SIGSCR ssssssWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Warning: Signal referenced in .w file -5842 14841 as TrItem 46894 not present in .tdb file

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Warning: Invalid crossover : indices 19591 and 19592 : equal section : 5998

Warning: Incomplete crossover : indices 45343 and 45344

Warning: Incomplete crossover : indices 69261 and 69262

Warning: Incomplete crossover : indices 69283 and 69284

Warning: Incomplete crossover : indices 63207 and 63206

Warning: Incomplete crossover : indices 5848 and 5849

Warning: Incomplete crossover : indices 45346 and 45348

Warning: Incomplete crossover : indices 2022 and 2020

Warning: Ignored invalid track node 603 pin [0,0] link to track node 0

Warning: Ignored invalid track node 2947 pin [0,0] link to track node 0

Warning: Ignored invalid track node 10259 pin [0,0] link to track node 0

Warning: Ignored invalid track node 11030 pin [0,0] link to track node 0

Warning: Ignored invalid track node 19906 pin [0,0] link to track node 0

Warning: Ignored invalid track node 28116 pin [0,0] link to track node 0

Warning: Ignored invalid track node 28117 pin [0,0] link to track node 0

Warning: Ignored invalid track node 29726 pin [0,0] link to track node 0

Information: Signal 2218 ; TC : 47018 ; NextTC : -1 ; TN : 4284

 ENV

Warning: Expected depth 0; got depth 1 at end of file (missing ')'?) in D:\Games\MSTS\ROUTES\Trat 321\ENVFILES\Leto-jasno.env:line 393

Warning: Expected depth 0; got depth 1 at end of file (missing ')'?) in D:\Games\MSTS\ROUTES\Trat 321\ENVFILES\Leto-jasno.env:line 393

 SIGCFG SIGCFG

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6359

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6382

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6405

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6450

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6473

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6496

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6519

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6542

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6565

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6588

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6611

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6634

Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6657

 TTYPE

Information: Allocation for 49 999 particles:

      7 999 840 B RAM vertex data
      1 199 976 B RAM index data (temporary)
      7 999 840 B VRAM DynamicVertexBuffer
      1 199 976 B VRAM IndexBuffer

TTTTTTTTTWSSSSSSSSSSSSSSSSSSSSSSSS TRP(default)SSSSSSSSSSSSSSSSSSSSS

Warning: Cannot parse the constant number 0.0.36 in D:\Games\MSTS\ROUTES\Trat 321\Shapes\hranol.sd:line 5

S

Warning: Cannot parse the constant number 0.0.36 in d:\games\msts\routes\trat 321\shapes\hranol.sd:line 5

SSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type mezin

Information: Skipped unknown material type missing-signal-light

SS

Warning: Skipped invalid light texture  for signal type posun

SSSSS

Warning: Skipped invalid light texture  for signal type npp

S

Warning: Skipped invalid light texture  for signal type n40

SSS

Warning: Skipped invalid light texture  for signal type vlozpov

Warning: Skipped invalid light texture  for signal type vlozpos

SSSSS

Warning: Skipped invalid light texture  for signal type nx160

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Cannot parse the constant number -6.344. in D:\Games\MSTS\ROUTES\Trat 321\Shapes\742.sd:line 7

S

Warning: Cannot parse the constant number -6.344. in d:\games\msts\routes\trat 321\shapes\742.sd:line 7

SSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type beznav

SSS

Information: Skipped unknown shader name Diffuse first seen in shape d:\games\msts\routes\trat 321\shapes\mot_smichov-nadrazi-2.s

Information: Skipped unknown lighting model index 0 first seen in shape d:\games\msts\routes\trat 321\shapes\mot_smichov-nadrazi-2.s

SSSSSSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type n160

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSWSS

Warning: Expected end of block distance_levels; got more data in d:\games\msts\routes\trat 321\shapes\les_smiseny_130m.s:byte 7206

SWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type predopk

SSS

Warning: Skipped invalid light texture  for signal type n30bi

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Expected end of block distance_levels; got more data in d:\games\msts\routes\trat 321\shapes\oebbm1glua_k.s:byte 16400

SSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type n60

SSSS

Warning: Skipped invalid light texture  for signal type stop

SSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Skipped invalid light texture  for signal type vystraha

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97

Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97

Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97

SSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\bila.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
   v System.IO.MemoryStream.set_Capacity(Int32 value)
   v System.IO.MemoryStream.EnsureCapacity(Int32 value)
   v System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   v ORTS.IO.BufferedInMemoryStream.ReadChunk(Int32 chunk) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 61
   v ORTS.IO.BufferedInMemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 112
   v System.IO.BinaryReader.ReadBytes(Int32 count)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 179
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vrsovice-sklady-3.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 158
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Information: Skipped unknown lighting model index -1 first seen in shape d:\games\msts\routes\trat 321\shapes\jp1_sportsground.s

SSSSSSSSSS$WSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\phavrs-depo-zast.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_st2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\presuvna2.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
   v System.IO.MemoryStream.set_Capacity(Int32 value)
   v System.IO.MemoryStream.EnsureCapacity(Int32 value)
   v System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   v ORTS.IO.BufferedInMemoryStream.ReadChunk(Int32 chunk) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 61
   v ORTS.IO.BufferedInMemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 112
   v System.IO.BinaryReader.ReadBytes(Int32 count)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 179
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\pod_hodinami.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_sp1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_sp2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\seintexta1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_kor1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_kor2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nvstbubny.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.SignalShape..ctor(Viewer viewer, SignalObj mstsSignal, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Signals.cs:řádek 53
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 396
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\uvaly_9.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_seda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\most_1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\us2autofir1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.ForestMaterial..ctor(Viewer viewer, String treeTexture) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Forest.cs:řádek 378
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 270
   v Orts.Viewer3D.ForestViewer..ctor(Viewer viewer, ForestObj forest, WorldPosition position) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Forest.cs:řádek 44
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 392
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vitkov.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vitkov2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\prahahln_provoznibudova2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\prahahln_provoznibudova2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\prahahln_provoznibudova1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\prahahln_provoznibudova1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\boudasdczns.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\dumpenny22.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_drevenabouda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_drevenabouda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\rb_hh1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nvsttn2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.SignalShape..ctor(Viewer viewer, SignalObj mstsSignal, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Signals.cs:řádek 53
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 396
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\most02.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: Skipped invalid light texture  for signal type n80

S

Warning: Skipped invalid light texture  for signal type n100

SSSSSSSSSSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\bper11.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_zlutyduma.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_zlutyduma.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_stanice3.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_stanice3.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\uvaly_9.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_st4.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_069.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
   v new[](UInt32 )
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\jml_haus_005.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_051.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_054.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_056.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
   v new[](UInt32 )
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_057.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_067.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
   v new[](UInt32 )
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\us2powerplant.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_044.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\cinzak011.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\zav1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SSSSS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\zel_prechod.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\concrete.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_050.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_068.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


SS

Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_070.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
   v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


$CS

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014tr.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014c.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014a.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014a.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014b.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014c.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014b.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\zssk_350014.s d:\games\msts\trains\trainset\zssk_350\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\zssk_350\zssk_350014.eng ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


CS

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_aee\cd_aee.s d:\games\msts\trains\trainset\cd_aee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Aee\CD_Aee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


CS

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\cd_apee.s d:\games\msts\trains\trainset\cd_apee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


S

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\\cd_apee_int_1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\\cd_apee_int_2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
   v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
   v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
   v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\cd_apee_int.s d:\games\msts\trains\trainset\cd_apee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Apee\CD_Apee_int.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


CS

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_wrmz\cd_wrmz.s d:\games\msts\trains\trainset\cd_wrmz\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_WRmz\CD_WRmz.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


CS

Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_bpee\cd_bpee.s d:\games\msts\trains\trainset\cd_bpee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
   v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
   v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
   v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
   v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
   v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
   v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
   v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
   v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
   v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
   v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
   v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


C

Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
   v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
   v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
   v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
   v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
   v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
   v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
   v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
   v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
   v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
   v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
   v System.Diagnostics.TraceInternal.WriteLine(Object value)
   v System.Diagnostics.Trace.WriteLine(Object value)
   v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
   v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Error: System.ArgumentException: Parametr není platný.
   v System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
   v Orts.Viewer3D.Popups.WindowTextFont.CharacterGroup.GetBitmapData(Rectangle rectangle) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 513
   v Orts.Viewer3D.Popups.WindowTextFont.CharacterGroup.Load(GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 537
   v Orts.Viewer3D.Popups.WindowTextManager.Load(GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 130
   v Orts.Viewer3D.Popups.WindowManager.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowManager.cs:řádek 352
   v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
   v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
   v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 288
   v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 275
   v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 149
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Error: System.ComponentModel.Win32Exception: Ke zpracování tohoto příkazu není dostatečný prostor
   v System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   v System.Diagnostics.Process.Start()
   v System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   v System.Diagnostics.Process.Start(String fileName)
   v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 255
   v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
   v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
   v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
   v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   v System.Threading.ThreadHelper.ThreadStart()


Information: Game.PopState()
 

hulvis

Začátečník
#5
Tak k chybě dochází v Praze na hlaváku... zkoušel jsem začít např. v Opavě východ nebo Val.Mezu a v pohodě...
 

hroch

Začátečník
#6
Tak RAM paměti můžeš mí kolik chceš, ale OR je 32bit single core. Dále jsi si zrušil zatržítko u binární soubory tudíž ti OR adresuje max 2 GB RAM místo 4 GB.
 

hulvis

Začátečník
#7
Hrochu, nezbývá nic víc než poděkovat. To zatržítko na binární soubory mi úplně vypadlo a byl to kámen veškerých úrazů. Vše jede krásně, hlavák na 40 fps a parááda. Díky moc :)
 
Nahoře