Robert Otremba
Začátečník
I was convinced this is a bug, because animation is working on 1.5 stable release.We have no intention of developing or supporting 3D booths further than they are now. They're not the future. Certainly not in this engine with one light source. That's our opinion.
Same story with clocks, they are operating normally with so called stable release 1.5.
Based on your answer I was obviously wrong with my assumption. Version 1.5 and czsk version are two different codes and you basically do not implement everything from stable release for general public. Do I have it right this time?
Very valid point with the light source. It complicating my life as well. Fresh example is 3d trees pack in making. I am still looking for a solution and cant find one to make them light with poly count for all seasons and look good enough especially with shadows. It looks like despite "force shadow on all objects" doesn't apply to small leaves and the whole thing looks really bad imo.
Same with forest. Texture from forest.dat always facing the player which is OK. But because it reads material as "normal" not "cruciform" light is different which totally ruins the immersion.
Please find an example of my 3d trees in the attachment.
Cheers