mužu se zeptat čim byto mohlo byt
Error: System.IO.IOException: Proces nemůže přistupovat k souboru C:\Users\AMD FX\AppData\Local\Temp\tmp81B3.tmp, protože soubor je využíván jiným procesem.
v System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
v System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
v System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 190
v Orts.Viewer3D.SharedMaterialManager..ctor(Viewer viewer) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 275
v Orts.Viewer3D.Viewer.Initialize() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 405
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 316
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 319
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 160
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 201
v Orts.Viewer3D.Processes.LoaderProcess.Load() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Error: System.IO.IOException: Proces nemůže přistupovat k souboru C:\Users\AMD FX\AppData\Local\Temp\tmp81B3.tmp, protože soubor je využíván jiným procesem.
v System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
v System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
v System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 190
v Orts.Viewer3D.SharedMaterialManager..ctor(Viewer viewer) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 275
v Orts.Viewer3D.Viewer.Initialize() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 405
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 316
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 319
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 160
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 201
v Orts.Viewer3D.Processes.LoaderProcess.Load() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v E:\Documents\Coding\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()