This is a log file for Open Rails. Please include this file in bug reports.
--------------------------------------------------------------------------------
Date/time = 21.03.2018 18:28:18 (2018-03-21 17:28:18Z)
BIOS = V1.06 (Insyde Corp.)
Information: Initialized OpenAL 1.1 ALSOFT 1.15.1; device 'OpenAL Soft' by 'OpenAL Community'
Processor = Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8 threads, 4 cores, 1,8 GHz) (L1 Cache 256 KB) (L2 Cache 1024 KB) (L3 Cache 6144 KB)
Memory = 7,9 GB
Video = Intel(R) UHD Graphics 620 (1,0 GB RAM) (igdkmd64 22.20.16.4735)
Display = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0)
Sound = Intel(R) Display Audio (intcdaud 10.22.1.100)
Sound = Realtek High Definition Audio(SST) (rtkvhd64 6.0.1.8216)
Disk = C: (Místní pevný disk, NTFS, 237,4 GB, 185,9 GB free)
Disk = D: (Místní pevný disk, NTFS, 931,1 GB, 788,4 GB free)
OS = Microsoft Windows 10 Home 64bitový (10.0.16299)
Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client
Runtime = 2.0.50727.8825 (32bit)
\\.\DISPLAY1 = Intel(R) UHD Graphics 620 (igdumdim32.dll 22.20.16.4735)
Anisotropy = 16
Render Targets = 4
Streams = 16 (stride 255)
Textures = 8 (8192 x 8192, repeat 8192, ratio 8192)
Points = 256^2
Volumes = 2048^3
Primitives = 8388607
Vertexes = 16777215
Vertex Shader = 3.0 (32768 slots, 256 constants)
Pixel Shader = 3.0 (32768 slots)
Clip Planes = 6
--------------------------------------------------------------------------------
Version = 1.2.3766
Build = 0.0.6231.39157 (2017-01-22 21:45:14Z)
Logfile = C:\Users\hulva\Desktop\OpenRailsLog.txt
Executable = RunActivity.exe
Argument = -start
Argument = -activity
Argument = D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act
--------------------------------------------------------------------------------
AdhesionFactor = 130
AdhesionFactorChange = 10
AdhesionMovingAverageFilterSize = 10
AdhesionProportionalToWeather = False
Alerter = False
AlerterDisableExternal = True
Autopilot = False
AuxActionEnabled = False
AvatarURL = http://openrails.org/images/support-logos.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
CarVibratingLevel = 0
CircularSpeedGauge = False
ConditionalLoadOfNightTextures = False
CorrectQuestionableBrakingParams = False
CurveResistanceSpeedDependent = False
CurveSpeedDependent = False
DataLogger = False
DataLoggerSeparator = comma
DataLogMisc = False
DataLogPerformance = True
DataLogPhysics = False
DataLogSpeedUnits = route
DataLogStart = False
DataLogStationStops = False
DataLogTrainSpeed = False
DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
DataLogTSInterval = 10
DayAmbientLight = 20
DisableTCSScripts = False
DistantMountains = (user set) False
DistantMountainsViewingDistance = 40000
DoubleWire = False
DynamicShadows = False
ExtendedAIShunting = (user set) True
FastFullScreenAltTab = (user set) True
FullScreen = (user set) True
GraduatedRelease = False
HotStart = True
Language =
LODBias = 0
LODViewingExtention = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Users\hulva\Desktop
Menu_Selection = (user set) D:\Games\MSTS, D:\Games\MSTS\ROUTES\Trat 321, D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act, , , , , ,
ModelInstancing = False
MSTSBINSound = True
Multiplayer = False
Multiplayer_Host = 127.0.0.1
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = hulva
MultiplayerClient = False
MultiplayerServer = False
NoForcedRedAtStationStops = False
OverrideNonElectrifiedRoutes = False
PerformanceTuner = False
PerformanceTunerTarget = (user set) 30
PrecipitationBoxHeight = 100
PrecipitationBoxLength = 500
PrecipitationBoxWidth = 500
PreferDDSTexture = False
PressureUnit = Automatic
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
RetainersOnAllCars = False
ScreenshotPath = C:\Users\hulva\Pictures\Open Rails
ShaderModel = 3
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 750
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SignalLightGlow = False
SoundDetailLevel = 5
SoundVolumePercent = 100
SpeedControl = True
SuperElevationGauge = 1435
SuperElevationMinLen = 50
SuppressConfirmations = False
SuppressShapeWarnings = True
TunnelResistanceDependent = False
Units = Automatic
UseAdvancedAdhesion = True
UseLargeAddressAware = (user set) False
UseLocationPassingPaths = False
UseMSTSEnv = False
UseSuperElevation = 0
VerticalSync = False
ViewDispatcher = False
ViewingDistance = (user set) 1500
ViewingFOV = 45
WindowGlass = False
WindowPosition_Activity = 50, 50
WindowPosition_CarOperations = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = 50, 50
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = 50, 50
WindowPosition_Switch = 0, 50
WindowPosition_TrackMonitor = 100, 0
WindowPosition_TrainList = 100, 0
WindowPosition_TrainOperations = (user set) 59, 66
WindowSize = (user set) 1366x768
Wire = (user set) False
WorldObjectDensity = 10
YoungestFailedToRestore = 0
--------------------------------------------------------------------------------
Mode = activity
Route = Trat 321
Activity = Praha hl. n. - Kosice (D:\Games\MSTS\ROUTES\Trat 321\ACTIVITIES\Praha Liben - Poprad Tatry.act)
--------------------------------------------------------------------------------
Loading TRK TDB
Warning: Track node 603 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 6712
Warning: Track node 2947 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 34806
Warning: Track node 10259 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 118874
Warning: Track node 11030 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 127187
Warning: Track node 19906 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 222508
Warning: Track node 28116 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 313141
Warning: Track node 28117 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 313150
Warning: Track node 29726 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.tdb:line 332888
SIGCFG
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6359
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6382
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6405
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6450
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6473
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6496
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6519
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6542
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6565
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6588
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6611
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6634
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6657
DAT
Warning: Replaced existing TrackSection 179 in D:\Games\MSTS\GLOBAL\TSECTION.DAT:line 976
Warning: Replaced duplicate TrackShape 29402 in D:\Games\MSTS\GLOBAL\TSECTION.DAT:line 19803
ACT RDB
Warning: Track node 270 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 2128
Warning: Track node 4466 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 37170
Warning: Track node 4468 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 37186
Warning: Track node 6741 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 56228
Warning: Track node 15109 pin 0 has invalid link to track node 0 in D:\Games\MSTS\ROUTES\Trat 321\Trat 321.rdb:line 123666
CARSPAWN SIGSCR ssssssWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Warning: Signal referenced in .w file -5842 14841 as TrItem 46894 not present in .tdb file
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Warning: Invalid crossover : indices 19591 and 19592 : equal section : 5998
Warning: Incomplete crossover : indices 45343 and 45344
Warning: Incomplete crossover : indices 69261 and 69262
Warning: Incomplete crossover : indices 69283 and 69284
Warning: Incomplete crossover : indices 63207 and 63206
Warning: Incomplete crossover : indices 5848 and 5849
Warning: Incomplete crossover : indices 45346 and 45348
Warning: Incomplete crossover : indices 2022 and 2020
Warning: Ignored invalid track node 603 pin [0,0] link to track node 0
Warning: Ignored invalid track node 2947 pin [0,0] link to track node 0
Warning: Ignored invalid track node 10259 pin [0,0] link to track node 0
Warning: Ignored invalid track node 11030 pin [0,0] link to track node 0
Warning: Ignored invalid track node 19906 pin [0,0] link to track node 0
Warning: Ignored invalid track node 28116 pin [0,0] link to track node 0
Warning: Ignored invalid track node 28117 pin [0,0] link to track node 0
Warning: Ignored invalid track node 29726 pin [0,0] link to track node 0
Information: Signal 2218 ; TC : 47018 ; NextTC : -1 ; TN : 4284
ENV
Warning: Expected depth 0; got depth 1 at end of file (missing ')'?) in D:\Games\MSTS\ROUTES\Trat 321\ENVFILES\Leto-jasno.env:line 393
Warning: Expected depth 0; got depth 1 at end of file (missing ')'?) in D:\Games\MSTS\ROUTES\Trat 321\ENVFILES\Leto-jasno.env:line 393
SIGCFG SIGCFG
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6359
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6382
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6405
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6450
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6473
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6496
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6519
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6542
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6565
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6588
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6611
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6634
Information: Duplicate SignalDrawState name 'an', using name 'DST1' instead in D:\Games\MSTS\ROUTES\Trat 321\sigcfg.dat:line 6657
TTYPE
Information: Allocation for 49 999 particles:
7 999 840 B RAM vertex data
1 199 976 B RAM index data (temporary)
7 999 840 B VRAM DynamicVertexBuffer
1 199 976 B VRAM IndexBuffer
TTTTTTTTTWSSSSSSSSSSSSSSSSSSSSSSSS TRP(default)SSSSSSSSSSSSSSSSSSSSS
Warning: Cannot parse the constant number 0.0.36 in D:\Games\MSTS\ROUTES\Trat 321\Shapes\hranol.sd:line 5
S
Warning: Cannot parse the constant number 0.0.36 in d:\games\msts\routes\trat 321\shapes\hranol.sd:line 5
SSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Skipped invalid light texture for signal type mezin
Information: Skipped unknown material type missing-signal-light
SS
Warning: Skipped invalid light texture for signal type posun
SSSSS
Warning: Skipped invalid light texture for signal type npp
S
Warning: Skipped invalid light texture for signal type n40
SSS
Warning: Skipped invalid light texture for signal type vlozpov
Warning: Skipped invalid light texture for signal type vlozpos
SSSSS
Warning: Skipped invalid light texture for signal type nx160
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Cannot parse the constant number -6.344. in D:\Games\MSTS\ROUTES\Trat 321\Shapes\742.sd:line 7
S
Warning: Cannot parse the constant number -6.344. in d:\games\msts\routes\trat 321\shapes\742.sd:line 7
SSSSSSSSSSS
Warning: Skipped invalid light texture for signal type beznav
SSS
Information: Skipped unknown shader name Diffuse first seen in shape d:\games\msts\routes\trat 321\shapes\mot_smichov-nadrazi-2.s
Information: Skipped unknown lighting model index 0 first seen in shape d:\games\msts\routes\trat 321\shapes\mot_smichov-nadrazi-2.s
SSSSSSSSSSSSSSS
Warning: Skipped invalid light texture for signal type n160
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSWSS
Warning: Expected end of block distance_levels; got more data in d:\games\msts\routes\trat 321\shapes\les_smiseny_130m.s:byte 7206
SWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Skipped invalid light texture for signal type predopk
SSS
Warning: Skipped invalid light texture for signal type n30bi
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Expected end of block distance_levels; got more data in d:\games\msts\routes\trat 321\shapes\oebbm1glua_k.s:byte 16400
SSSSSSSSSSS
Warning: Skipped invalid light texture for signal type n60
SSSS
Warning: Skipped invalid light texture for signal type stop
SSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Skipped invalid light texture for signal type vystraha
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97
Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97
Warning: Cannot parse the constant number 1.401E-45 in d:\games\msts\routes\trat 321\shapes\peron_3.s:line 97
SSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\bila.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
v System.IO.MemoryStream.set_Capacity(Int32 value)
v System.IO.MemoryStream.EnsureCapacity(Int32 value)
v System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
v ORTS.IO.BufferedInMemoryStream.ReadChunk(Int32 chunk) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 61
v ORTS.IO.BufferedInMemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 112
v System.IO.BinaryReader.ReadBytes(Int32 count)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 179
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vrsovice-sklady-3.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 158
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Information: Skipped unknown lighting model index -1 first seen in shape d:\games\msts\routes\trat 321\shapes\jp1_sportsground.s
SSSSSSSSSS$WSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\phavrs-depo-zast.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_st2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\presuvna2.ace ---> System.OutOfMemoryException: Byla vyvolána výjimka typu System.OutOfMemoryException.
v System.IO.MemoryStream.set_Capacity(Int32 value)
v System.IO.MemoryStream.EnsureCapacity(Int32 value)
v System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
v ORTS.IO.BufferedInMemoryStream.ReadChunk(Int32 chunk) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 61
v ORTS.IO.BufferedInMemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.IO\BufferedInMemoryStream.cs:řádek 112
v System.IO.BinaryReader.ReadBytes(Int32 count)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 179
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\pod_hodinami.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_sp1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_sp2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\seintexta1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_kor1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_kor2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nvstbubny.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.SignalShape..ctor(Viewer viewer, SignalObj mstsSignal, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Signals.cs:řádek 53
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 396
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\uvaly_9.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nav_lav_seda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\most_1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\us2autofir1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.ForestMaterial..ctor(Viewer viewer, String treeTexture) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Forest.cs:řádek 378
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 270
v Orts.Viewer3D.ForestViewer..ctor(Viewer viewer, ForestObj forest, WorldPosition position) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Forest.cs:řádek 44
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 392
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vitkov.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\vitkov2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\prahahln_provoznibudova2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\prahahln_provoznibudova2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\prahahln_provoznibudova1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\prahahln_provoznibudova1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\boudasdczns.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\dumpenny22.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_drevenabouda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_drevenabouda.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\rb_hh1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\nvsttn2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.SignalShape..ctor(Viewer viewer, SignalObj mstsSignal, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Signals.cs:řádek 53
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 396
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\most02.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: Skipped invalid light texture for signal type n80
S
Warning: Skipped invalid light texture for signal type n100
SSSSSSSSSSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\bper11.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_zlutyduma.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_zlutyduma.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\hk_stanice3.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\night\hk_stanice3.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 649
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\uvaly_9.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\masn_st4.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_069.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
v new[](UInt32 )
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\jml_haus_005.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_051.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_054.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_056.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
v new[](UInt32 )
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_057.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_067.s ---> System.Runtime.InteropServices.SEHException: V externí součásti došlo k výjimce.
v new[](UInt32 )
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\us2powerplant.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_044.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\cinzak011.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 67
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\zav1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SSSSS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\zel_prechod.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\textures\concrete.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1574
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_050.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_068.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
SS
Warning: System.IO.FileLoadException: d:\games\msts\routes\trat 321\shapes\praha_070.s ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 438
v Orts.Viewer3D.SceneryDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Scenery.cs:řádek 98
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 85
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
$CS
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014tr.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 107
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014c.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014a.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014a.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014b.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014c.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\\zssk_350014b.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\zssk_350\zssk_350014.s d:\games\msts\trains\trainset\zssk_350\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.RollingStock.MSTSLocomotiveViewer..ctor(Viewer viewer, MSTSLocomotive car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSLocomotiveViewer.cs:řádek 60
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\zssk_350\zssk_350014.eng ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
CS
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_aee\cd_aee.s d:\games\msts\trains\trainset\cd_aee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Aee\CD_Aee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
CS
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\cd_apee.s d:\games\msts\trains\trainset\cd_apee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
S
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\\cd_apee_int_1.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\\cd_apee_int_2.ace ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
v Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
v Orts.Formats.Msts.AceFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 104
v Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 58
v Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\ACEFile.cs:řádek 37
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 82
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 105
v Orts.Viewer3D.SceneryMaterial..ctor(Viewer viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 644
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 291
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1576
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1312
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_apee\cd_apee_int.s d:\games\msts\trains\trainset\cd_apee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 92
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Apee\CD_Apee_int.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
CS
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_wrmz\cd_wrmz.s d:\games\msts\trains\trainset\cd_wrmz\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_WRmz\CD_WRmz.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
CS
Warning: System.IO.FileLoadException: d:\games\msts\trains\trainset\cd_bpee\cd_bpee.s d:\games\msts\trains\trainset\cd_bpee\ ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(UInt32 dwSize, UInt32 usage, _D3DPOOL pool)
v Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 elementCount, BufferUsage usage)
v Orts.Viewer3D.SharedShape.VertexBufferSet..ctor(VertexPositionNormalTexture[] vertexData, GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1693
v Orts.Viewer3D.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1495
v Orts.Viewer3D.SharedShape.DistanceLevel.<>c__DisplayClassa.<.ctor>b__7(sub_object obj) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1440
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1439
v Orts.Viewer3D.SharedShape.LodControl.<>c__DisplayClass5.<.ctor>b__3(distance_level level) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1402
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, ShapeFile sFile, SharedShape sharedShape) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 0
v Orts.Viewer3D.SharedShape.<>c__DisplayClass1.<LoadContent>b__0(lod_control lod) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1369
v System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
v System.Linq.Buffer`1..ctor(IEnumerable`1 source)
v System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
v Orts.Viewer3D.SharedShape.LoadContent() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1368
v Orts.Viewer3D.SharedShape..ctor(Viewer viewer, String filePath) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 1311
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 77
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.SharedShapeManager.Get(String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 82
v Orts.Viewer3D.StaticShape..ctor(Viewer viewer, String path, WorldPosition position, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 143
v Orts.Viewer3D.PoseableShape..ctor(Viewer viewer, String path, WorldPosition initialPosition, ShapeFlags flags) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shapes.cs:řádek 267
v Orts.Viewer3D.RollingStock.MSTSWagonViewer..ctor(Viewer viewer, MSTSWagon car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\RollingStock\MSTSWagonViewer.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 154
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
C
Warning: System.IO.FileLoadException: D:\Games\MSTS\trains\trainset\cd_Bpee\CD_Bpee.wag ---> System.OutOfMemoryException: Pro další provádění programu není dostatek paměti.
v Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename)
v Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
v Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
v Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 128
v Orts.Viewer3D.LightGlowMaterial..ctor(Viewer viewer) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 744
v Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:řádek 279
v Orts.Viewer3D.LightViewer..ctor(Viewer viewer, TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Lights.cs:řádek 75
v Orts.Viewer3D.TrainDrawer.LoadCar(TrainCar car) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 161
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 74
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 123
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 208
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.TrainDrawer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Trains.cs:řádek 78
v Orts.Viewer3D.World.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:řádek 86
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 289
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 150
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Error: System.ArgumentException: Parametr není platný.
v System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
v Orts.Viewer3D.Popups.WindowTextFont.CharacterGroup.GetBitmapData(Rectangle rectangle) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 513
v Orts.Viewer3D.Popups.WindowTextFont.CharacterGroup.Load(GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 537
v Orts.Viewer3D.Popups.WindowTextManager.Load(GraphicsDevice graphicsDevice) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowText.cs:řádek 130
v Orts.Viewer3D.Popups.WindowManager.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\WindowManager.cs:řádek 352
v Orts.Viewer3D.Viewer.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 576
v Orts.Viewer3D.Viewer.Initialize() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 412
v Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:řádek 288
v Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 275
v Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 149
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 190
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Error: System.ComponentModel.Win32Exception: Ke zpracování tohoto příkazu není dostatečný prostor
v System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
v System.Diagnostics.Process.Start()
v System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
v System.Diagnostics.Process.Start(String fileName)
v Orts.Viewer3D.Processes.GameStateRunActivity.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:řádek 255
v Orts.Viewer3D.Processes.LoaderProcess.Load() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 158
v Orts.Viewer3D.Processes.LoaderProcess.DoLoad() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 138
v Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() v e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:řádek 109
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()
Information: Game.PopState()