Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Sound Process' has hung; the consistent stack trace is shown below:
v Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) v D:\ADRIANA\Carlo\OR_Work\MonoGame_new\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 122
v System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
v System.Diagnostics.Trace.TraceError(String format, Object[] args)
v Orts.Common.ORTraceListener.WriteLine(Object o) v D:\ADRIANA\Carlo\OR_Work\MonoGame_new\Source\Orts.Simulation\Common\ErrorLogger.cs:řádek 205
v System.Diagnostics.TraceInternal.WriteLine(Object value)
v System.Diagnostics.Trace.WriteLine(Object value)
v Orts.Viewer3D.Processes.WatchdogProcess.WatchdogThread() v D:\ADRIANA\Carlo\OR_Work\MonoGame_new\Source\RunActivity\Viewer3D\Processes\WatchdogProcess.cs:řádek 133
v System.Threading.ThreadHelper.ThreadStart_Context(Object state)
v System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
v System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
v System.Threading.ThreadHelper.ThreadStart()